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Free Multiplatform raytracing with POV-Ray
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What else can you do?
To get used to POV-Ray, try moving the objects, change colors, and move the camera. And when you are tired of this simple scene, fear not: Included with the POV-Ray distribution are loads of scene files. If you do a standard unix installation you'll find them in /usr/local/lib/povray31/scenes.
There is documentation too (and you will need it). Start with /usr/local/lib/povray31/html/povuser.htm. The configuration and tuning options in POV-Ray are endless. You can do reflection, refraction, bump mapping, fogs, custom lights and cameras, layered textures, metals, iridescence and animation, and use more complex shapes such as bicubic patch objects, blobs, height fields and fractals. It's all there.
The last images are a few examples from the advanced folder in the scenes collection. Click the images for larger versions.
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chess2.png
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diffract.png
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fish13.png
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quilt1.png
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sunsethf.png
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woodbox.png
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Comment List
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Intro to POV
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Dr M
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15.05.2005 06:19
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So many website talk about POV;
but this is the first time,
I learnt how to use POV
and that too in 15 minutes.
Keep up the good work.
I am in Silly-Con valley, where clear
explanations are hard to find.
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Great Article!
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John Holden
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17.02.2002 16:03
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This has been a really informative article. Although it isn't in-depth, it's perfect for a beginner like me.
Thanks for putting it up here!
John
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sp. origin
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Vik Olliver
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24.11.2001 04:48
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Are we meant to proofread here?
It's origin, not origo.
Vik :v)
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RE: sp. origin
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Gunnstein Lye
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26.11.2001 13:16
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> Are we meant to proofread here?
> It's origin, not origo.
I'm not a native english speaker, but my dictionary states that the word "origo" can be used when speaking of coordinate systems. But I'll change it if "origin" is more commonly used or more correct.
Gunnstein
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