#include "colors.inc"
#include "stones1.inc"
// Monitor brightness
global_settings { assumed_gamma 2.2 }
// Background color
background { color LightBlue }
// The camera
camera {
location <6, 3, -4>
look_at <2.5, 2, 0>
}
// Two lights
light_source { <8, 7, 0> color White }
light_source { <2, 3, -20> color White }
// An infinite checkered plane
plane {
<0, 1, 0>,
0
pigment {
checker color Yellow, color Green
}
finish {
ambient 0.3
diffuse 0.6
}
}
// A stone cylinder
cylinder {
<-4, 2, 3>,
<4, 2, 3>,
2
texture { T_Stone23 scale 4 }
finish {
ambient 0.3
diffuse 0.6
}
}
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